Eventually you'll reach a locked door and another large statue. If you're looking for a complete list, check the Items FAQ at GameFAQs.com. Head there and use your boomerang across the gap to close it, then head north to find the Boss Key. Nab the sword from the chest here, then head outside. Could this be the legendary Phantom Hourglass? Head to the southeast now and find the ball and the colored blocks. We started at the top of the outer triangle, went halfway down the left line, then drew the inner triangle, then completed the outer triangle, and that seemed to work. You'll come out to the real Bomb Garden when you exit the cave. (The rightmost chest will contain a yellow potion.) Some quick window-shopping will get you a ship part from the chest inside. An IGN Entertainment Games site, Nintendogs + Cats: Golden Retriever & New Friends Cheats. He lives just up the beach; if you head up north a bit you'll find his house soon enough. Repeatedly hit them with your grappling hook for free kills; no need to waste bombs or arrows. Instead, take a bombchu and make a lengthy path for it across the sand and back to the switch. Move up to the northwestern corner of the map where two torches overlook two balls. Ignore the switches on them for now and follow the walkways to the southwestern corner of the room, near the only treasure chest in the area. (You can also find a Power Gem in the northeastern corner of the maze.) Practice this a bit; you'll be doing it a lot in here. Only the tip of the salvage arm can hit anything; the chain can overlap with the bombs here without a problem. X360 With that done, hop into the airjets nearby to find a Courage Gem. If you have enough bombchus, try to take out some of the Phantom Eyes as well. There's a Reapling here. If you walk into this tightrope while standing on the ground, Link will eventually turn around and face away from the direction you're pushing him in. You can do this by getting underneath it and performing a spin attack by rotating your stylus around Link. From there, head northwest to the middle of the maze, then head to the southwestern corner, and then trace a line to the north, back to where you started. Dig to reveal an airjet on the western side of the island and jump up. Return to Floor B2 and open the big door in the northeastern corner to find Tetra. Isle of the Dead, inside the cave you dig to the south of the switch on the pillar. Bellum has one new attack here, where he'll spin around and attempt to whack you with all of his hands; hide behind the pillars to avoid it. The first lever is the second from the left, the second lever is all the way to the left, the third lever is all the way to the right, and the fourth lever is second from the right. The Legend of Zelda: Phantom Hourglass – Episode 1: The Second Voyage - YouTube. Beedle also offers membership rewards. Head to the southern side of this map section and proceed to the east. Repeat the process until the Dongorongo falls on its side onto the ground. Since you can easily beat the game without partaking in any minigames, we won't cover them in depth here. Doing so will cause him to get dizzy, letting you hit him in the side with a number of attacks. When you have some kills under your belt, head to the eastern side of the map and pick up the red jar there. That'll stop time for about 8 or 10 seconds, allowing you to whack at his exposed eye. These appear and disappear with some regularity, but if you fire on them enough, eventually you'll hit them and be able to board the ship. The Wayfarer can be found there, and if you speak to him, you'll learn that he wants you to help him find a Mermaid. Head north after that and use a bomb to destroy the blocks there. Others are stored away in Link's bottomless traveler's pack. Beedle's assistant. You need to put them in their pedestals in a certain order, though. If you claw your way to the northwest, you can fire an arrow from the last platform at the eye target there, opening the door leading on to the north. If you head out the door to the north, you can bomb a barrier and come back out to the B1 floor. The worms were easy to avoid before, but in these tight spaces you're going to want to kill them. Head to the southeastern map quadrant when you're ready to go and make your way to the Goron Island, in the southwestern section of that map. Don't speak to it, though; it's cursed, and will respawn any Phantom Eyes that you've killed if you do examine it. When the sisters are reunited, head to the stairs in the southeast that lead downward and take them. Before you head back to the ship, though, you may want to explore the northeastern side of the island. Drop down on northern side and defeat the Cyclopes to reveal a chest. The Legend of Zelda: Phantom Hourglass Walkthrough. With that done, head to Doylan's Temple in the northeast. He'll teach you about the targeted attack, the side slash, and the spin attack, all of which are going to be useful. Take it slowly but surely to the east and plant it into one of the receptacles there. the first target should have no horns, the second should have one, and the third should have two. Stepping on the plate causes a bit of the nearby floor to collapse. After you gain control of Link, place the stylus on the screen to begin moving around. Pull it off of him until he's exposed, then use the hook on the body itself to pull it to you, then deliver some swift hits. The Phantom that spawns now is actually easier to avoid than the other one was, since it will patrol instead of standing still. B1 Temple of Courage, arrow maneuvering minigame near northeastern exit. It has to be a pretty straight seven, so if nothing happens, rewrite it until it clicks. Walkthrough - Temple Of Courage Walkthrough for The Legend of Zelda: Phantom Hourglass Nintendo DS: To the Temple of CourageMercay - Temple of the Ocean KingHead to the Temple of the Ocean King and enter. Unlock it with the key, then hit the switch inside of it to drain the water in this level. If you visit him and agree to become his apprentice, he'll try to teach you some swordsmanship. Even if you didn't mark the path, you can just move slowly and you'll avoid the pitfalls. The Legend of Zelda: Phantom Hourglass Nintendo DS walkthrough and guide at GameSpy - Check out the latest walkthroughs and guides for Nintendo DS You need to find all three torches to open the door, though. Stand outside of the room and flip the switch with a boomerang to drop the red blocks elsewhere on the level. Take to the skies, draw your sword, and experience the earliest story in the Legend of Zelda series. Bannen Island, near the dock, requires grappling hook. When the sea monster is dead, you'll land on Goron Island. Isle of Ruins, after unlock the obelisk in Bremeur's Tomb, you'll head to the west, then south, push the boulder into the other boulder to the east. Even if you don't win, Salvatore will send you something in the mail pretty soon that'll be worth the money. Go talk to him, and he'll give you the Small Key. Ultimate Marvel Vs. Capcom 3 If necessary, smashing the red-colored pots near the skeleton creates a desperate getaway from any alerted Phantoms. There are seven that you'll pick up automatically in each of the seven main dungeons of the game. See the 100-piece Rupee off to the left? We also received a Wisdom Gem from Salvatore, the game master on Bannon Island, after we went into a shop and came back out. Killing them all will net you a Treasure Map. Let it blow you up onto the upper level here, then move up a bit and throw the crystal across to the eastern side. Three of them will launch laser beams at you that you'll have to avoid, while the fourth will fire a ball of energy your way. When you land, head into the workhouse to the east and speak to the apprentice within. Speak to Bremeur, then exit his pyramid. Climb onto his ship and help him kill the enemies in exchange for treasure. To the north, you'll find a couple of signs. One of the signs in this area indicates that the pattern that rules the temple is "up, down, right, and left". When she boards your ship, you'll have to fight her off; she'll usually attempt a big lunge that you can dodge, then attack from the side. Grab it while still escorting the sister and take her back to the stairs leading up to B1. Follow him there. They can teleport! Speak with the mechanic any time you have an extra part you'd like installed onto the ship. When you dock, head to the northern tip of the island and read the sign there. Here's what we've got in store for you in GameSpot's Game Guide to Phantom Hourglass. Head through it, then equip your bow and arrow and fire it to the east. There's no gap in the actual wall, though, but if you head to the gap you can blast your way through the weaker rocks there with the cannon itself. You'll probably have to go through another round of invisibility, but eventually you'll get all of the blue crystals, and Crayk's shell will come off entirely, shuffling you to the second part of the fight. With that done, fire at the two eye targets on the north side of this room. When you get past the battle room with the snakes inside, you'll come to the big door leading to the boss. There's a difficult maneuver required here. You'll need to move the wind statues near them so that both of the windmills are rotated, but doing so is easier said than done. With that done, hit the two crystal balls here to drop a small key a bit to the south, then move past where the flames were to move on. With the key in your possession, you can nab another Force Gem behind the locked door near the southwestern corner of the map. Head around the invisible walkway to reach the triangle crystal and then implant it in the pedestal nearby. Head south and flip the switch on the riser to open a shortcut back to the port, should you need it, then move around to Max's Temple and head inside. When you reach the laser turret, jump to the south, bomb the crumbled brick there, and push the iron block to the north to give you a respite from the other spinning blade. One assumption you can make (this is the clue that you can pay the wandering Anouki for) is that everyone who tells you that someone else is honest is telling the truth. The other will occur when he blocks a few of your attacks; he'll jump to your side, then swing his sword. When all three of them have been spun, the door to the Temple of Wind will open. If you speak to Oshus inside his house, he'll also give you a Power Gem. Jump down to the floor and move to the west to find a puzzle. Now, the point where all of the lines between these stones meet can be difficult to find, depending on your skill on drawing. When that's done, head north, blow out the candles, and head to the northeastern corner of the map. Press the plate here to make a shortcut to the entrance, if you like, then head into the combat room nearby. Grab it before the timer runs out to claim your reward. A new wrinkle is thrown into the mix here: Phantom Eyes, which summon Phantoms if they spot you. You'll easily defeat him, but you'll gain a treasure for doing so. Sometimes, bouncing the energy ball back to your opponents will cause them to bounce it back and forth between themselves, only to send it back at you faster than it came before. The only clean way to get across the bridge that you extend to the east is to bomb the wall to the south of it. Hit them as quickly as you can by tapping on them in midair. You'll nab the Phantom Hourglass. Doing so properly will unlock the door and let you pass inside. Hmm, looks like there's another entrance to the east…head back out to the main room here and blow another bomb through the other pillars nearby to find it. If you're lucky you'll reach the platform and will be able to get onto it. A note about these hints... World Map Questions Heart Container Locations Part One: The Spirit Dungeons Part Two: The Ghost Ship and the Phantom Sword Part Three: The Pure Metals Part Four: Link Saves the World. The legend of Zelda phantom hourglass is links guide to the sea because you have to collect sea maps. There's a Power Gem you can find here. Bomb your way through the wall to the south of the switches to nab some rupees, then head to the southeast, through the door. Anyway, yell at him, then talk to every Goron you can find here (including the one guarding the pass on the eastern side of the island) before heading to the chieftan's hut. When you reach the Temple, you can take the shortcut down that you unlocked earlier, or you can try and use your tools and knowledge to substantially improve your time, not just to the B6 shortcut, but beyond that, as well. You'll come out into a small room with a switch and a hammer paddle. Anyway, if you head to the center, you can speak to Golden Chief Cylos. Gongoron should be your main concern, though. You need to find them all and read them. Be careful here! After you unlock the salvage arm for your ship, you can head to these dots and select Salvage from the menu to attempt to grab the treasure off the ocean floor. Just to the south of Bannen Island, along the rocks there, lies the Uncharted Island. Plant a bomb there to ease the passage to Freedle's island in the northeast. Doing so will lead you to the Bombs. Plant all of the Force Gems into their slots, and a door will open leading to the B3 North. That will unlock more stairs going down. Swipe your stylus back and forth across the screen, and you'll fling her sword away from her and win. A Phantom paces the halls here, carrying the Square Crystal. When it keels over, hit the large blue spot on its back as much as you can. Max says that he'll let you into the main temple on the island, but first you'll need to discover the shape of a certain crest and draw it on the tablet in the corridor. Avoid the chomps—they hurt—and wait for them to start charging up their tongues with power. When you hear it, quickly activate the hourglass and whirl around Bellum for the final few blows. Legend of Zelda Phantom Hourglass Walkthrough 21 Isle of Dead & Isle of Ruins - Duration: 29:00. Romano's Shooting Range. That will drop the flames in the southwest, allowing you to move on. If you explore the shrine, you'll find that you need to have 10 Gems to power up a spirit so that it can be equipped, and 20 to fully power it. In the end, the symbol winds up looking like a square that someone pushed up from the bottom so that the bottom line makes a 90-degree triangle that has its peak at the center of the square. The sign nearby indicates that it can be used to weaken a nearby cliff, so point the laser to the north-northwest and walk until you find where the laser points at. Before moving up to the boss, check behind the steps leading upward here. Head into the basement and kill all of the enemies with targeted attacks to finish them off, then head towards the locked door here to find Astrid. He doesn't seem to mention the forward stab, which occurs when you slide the stylus in a line leading from Link to his enemy; he'll make a little charge motion when you do this. Gongoron: Jump across the gap to the west and stand on the pressure plate there. The northern maze here isn't too complicated; just explore it thoroughly, and you should be able to find a 100-piece rupee, as well as a switch that'll drop some nearby spikes. The Legend of Zelda: Phantom Hourglass/Goron Island – StrategyWiki, The Legend of Zelda: Phantom Hourglass/Goron Island. When you're done poking around in the cave, head outside and start looking around on the main part of the island. https://zelda.fandom.com/wiki/The_Legend_of_Zelda:_Phantom_Hourglass That'll open the path to a nearby treasure chest containing a Small Key. Walk off to the western side of the island until you find him up on a cliff. He'll give you the Cyclone Slate. Without moving, send your boomerang down again to hit the Phantom Eye; that'll knock it silly, allowing you to rush up and kill it. Throw a boomerang through it to hit the switch beyond it and move on. After that, one head at a time will come down your way and try to chomp you. In the combat room, kill the electrical jellies with your sword and the firebats with your boomerang. When you come to the room with two rows of bombs in it, stand in the middle of them and spin attack to hit both sides at the same time. You now have 12 minutes to make it to the next map. See the boulder in the safe zone there? There's a red pot here; grab it and break it a bit to the southeast of the safe zone in this part of the map. When you get past the door locked by the Force Gems, you'll come to a Spirit Door which you can now bypass. A: Depends on when it's asked. Head to the east and into the corridor there. You can stay healthy by breaking pots, and the purple zones on your map will let you avoid the life draining effect. Wait for the platform to arrive on your east side, walk across, then use your key on the door here, pick up the crystal again, and head down. Nab it and head upstairs. With that done, return to the sign at the top of the stairs. Speak to Zaus, and he'll tell you of the Phantom Sword, which he can make for you if you bring him some Aquanine, Azurine, and Crimsonine. Try to take out the magicians so that they don't foil your throw. Here are the clues you're given, in order of sage: Head back to the pyramid and follow these instructions to reach Brant's tomb. It's not super useful much of the time, but it'll come in handy when you want to knock things around. If you want to check it out, feel free to do so; just remember to head south repeatedly if you want to find the exit. Warhammer 40,000: Space Marine When you manage to hit Crayk, he'll become visible and start rotating around. One is an overhead slam that will hit directly in front of him; side step this. Stand between the red blocks and the blue blocks, then throw your boomerang back towards the switch to move on. Approach the pedestal to confirm your suspicions: the Phantom Hourglass. This indicates the direction they are facing. You'll find a Small Key in a chest atop the platform here. That'll unlock another stairwell to the second floor. When you move forward and examine the star crest in front of you, you'll be told to press the sea chart against the sacred crest. Find the blue panel near the westernmost pole here and bomb it; that'll give you a shortcut to reach the tongue.

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