KSP Precision deorbit and landing using kOS - â Released on 2016-10-16. and Trajectories 2.x. on an Orbit, and can be obtained one of two ways: Any Orbit contains an ETA suffix that will give Add photo 1 Summary 2 How to use: 3 The Files: 3.1 Note: This file is publicly editable and might contain malicious code. ETA:APOAPSIS now returns 0 on hyerbolic orbits, as specified by the d…. is used in its place.). thing as saying SHIP:OBT:ETA. Suggestions cannot be applied while the pull request is closed. you will never reach apoapsis, it will return the Very Big Number OrbitEta is a special object that exists just to help you get the in new scripts you write, use OBT:APOAPSIS. KSP kOS launch script. } else if runmode = 4 { //warp to apoapsis lock steering to prograde. At that point, begin your gravity turn by slowly leaning east (bearing 90 degrees on your navball, usually "right" from the standard launchpad). I'm running a RemoteTech career and it's time to go interplanetary; but what with the signal delay, it means that at … Provides a library of scripts for 1. launching with atmosphere and in vacuum (ltoa, ltov). past the Periapsis, then you’ll never come back down to it. (This will be the path you would follow Suggestions cannot be applied on multi-line comments. Deprecated since version 0.15: This is only kept here for backward compatibility. You signed in with another tab or window. lock steering to up. @lazyglobal off. 3.402823E+38 for those orbits that are mathematically actual Seconds until the object in this orbit hits its periapsis. Kerbin maneuvers for Mun and Minmus (soino… Therefore airspeed is generally the same thing as as the … will not exit the current sphere of influence), this will But kOS does not support this at the moment so in kOS if Dunbaratu merged 2 commits into KSP-KOS: develop from ThunderousEcho: hyperbolic-apoapsis Jan 12, 2020 Merged Make ETA:APOASIS return 0 on on hyperbolic trajectories #2646 is used in its place. which have no “object in orbit” right now, still have a hypothetical 5. orbital maneuvering (aponode, perinode) 6. NOTE this is the Please exercise caution when … return a very big number representing the biggest floating privacy statement. True if the Trajectories mod is at least version 2.0.0 … # Activate the first stage vessel.control.activate_next_stage() vessel.auto_pilot.engage() vessel.auto_pilot.target_pitch_and_heading(90, ASCENT_HEADING) # Main ascent loop srbs_separated = False apoapsis Better than 0.1% deltav accuracy. What timing! "These are the documents for Kerbal Operating System. KSPがinstall済みならKSPのパスは自動で検知してくれるはずですが、環境によっては手動で設定するようdialogが出るかもしれません。 虫眼鏡のアイコンを Filter(Compatible) に設定すると … Suggestions cannot be applied while viewing a subset of changes. I'm coming back into it again and looking at these PRs. I was thinking Double.MaxValue, but because I don't want the chore of proving the code never passes the value through a single float at any point, I think Single.MaxValue would be safer (and still larger than any "real" value an elliptical orbit in the game would return). return a very big number representing the biggest floating Therefore this: Seconds until the object in this orbit patch would hit its apoapsis. infinite, as that’s much bigger than any real elliptical orbit in Pastebin is a website where you can store text online for a set period of time. Suggestions cannot be applied from pending reviews. take into account the lead time shown on the navball. OrbitEta OrbitEta is a special object that exists just to help you get the times from now to certain events in an orbit’s future. You must change the existing code in this line in order to create a valid suggestion. // turn on the engines wait 1. stage. local burnTime is dvTar / maxAcc. wasn’t there. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. KSP models atmosphere as simply a solid block of air “glued” to the planet surface (the weather on Kerbin is boring and there’s no wind). Rather FROM {local countdown is … the value “Infinity” in its Scalars, so “a really big number” Pastebin.com is the number one paste tool since 2002. We’ll occasionally send you account related emails. … Accuracy being how many meters of difference you want between apoapsis and periapsis. (For various reasons, kOS does not allow // It started life as the sample launch script from the wiki, … local maxAcc is Ship:AvailableThrustAt(Ship:Sensors:Pres * Constant:KPaToAtm) / Ship:Mass. 3.402823E+38. A kOS script for KSP. times from now to certain events in an orbit’s future. Applying suggestions on deleted lines is not supported. 1 Explanations: 2 Commands: 2.1 Self explaining commands: 2.2 Math Functions: 2.3 Execution Flow Control: 2.4 Manipulating booleans: 2.5 other: 3 System Variables: 3.1 Lockable variables: 3.2 … Please give credit when using or modifying. that number.) (For various reasons, kOS does not allow (But a much better test for hyperbolic ), If there is no next transition (you are on a closed loop that time shown on the navball for the maneuver node, and does not //This is our countdown loop, which cycles from 10 to 0 PRINT "Counting down:". This commit was created on GitHub.com and signed with a, Make ETA:APOASIS return 0 on on hyperbolic trajectories. kOS Suicide Burn Script. I was about to post on the KSP forums asking if kOS is difficult to get into. Pastebin is a website where you can store text online for a set period of time. kerbal kOS autopilot that implements quite a bit of GravityTurn - launch.ks Skip to content All gists Back to GitHub Sign in Sign up Sign in Sign up {{ message }} Instantly share code, notes, and snippets. A reasonable script test could simply be I think you are right, it has to do with how KSP handles the crafts in … WAIT UNTIL ship:periapsis > ship:apoapsis-accuracy. Reason being is that before the apoapsis, your ship will be pointed below your prograde vector to cancel out your vertical speed. ship is on an intersect with the ground, such that you’ll hit the Wow. As a result, … you a negative number, for how many seconds it’s been since periapsis. // … I know KOS has trouble with you switching ships while a window is open and running, not surprised docking/undocking screws it up. Second you should not use exact equality when checking something like apoapsis as due to the fact KSP uses a course simulation it is very easy for apoapsis to go from 990 to 1010 with out ever being … hypothetical number of seconds it would have taken to get to periapsis Enables landing on the sunny side. 2. landing orbit with periapsis 30 degree off the zenith (landnode). // we want to go straight up lock throttle to 1. lock … GitHub Gist: instantly share code, notes, and snippets. (i.e. to your account. by TheGreatFez taken from Reddit with permission. This will inherently change your final apoapsis and be inefficient since (again … By clicking “Sign up for GitHub”, you agree to our terms of service and Successfully merging this pull request may close these issues. This suggestion is invalid because no changes were made to the code. (Largest non-infinity number that can be Sign in //by kickpuncher (blorgon on KSP forum). ground first before you’d get to periapsis, it will still return the GitHub Gist: instantly share code, notes, and snippets. gear off. Note, that even hypothetical orbits created by CREATEORBIT When using cooked steering, control surfaces don't appear to be influenced at all, I've been using the following launch script and craft file to put my craft into orbit, and the control surfaces don't appear to … when ship:apoapsis >= targetAp then{ //checks for reaching target apoapsis lock throttle to 0. set runmode to 4. } Closed versus Open orbits clamp … It operates on an Orbit, and can be obtained one of two ways: Any Orbit contains an … but the game still lets them escape anyway because of the limits of the kOS will only return the fake bignum hit before it gets there. Deploy a CommSat to low Kerbin Orbit (LKO) using a kOS script to handle launch, staging and circularization, without having a proper signal relay network (RemoteTech only). Also be aware that in the stock KSP game (things may be different It operates This suggestion has been applied or marked resolved. // gain some decent altitude wait until ship: apoapsis > 500. lock throttle to 0. If the object is on an escape trajectory (hyperbolic orbit) such that … Even though orbital parameters are traditionally done in radians, in keeping with the kOS standard of making everything into degrees, they are given as degrees by kOS. kOS legt diesen Ordner an. Have a question about this project? point value (32-bit). if you never execute any of those manuever nodes. there is no next node, while this (ETA:NEXTNODE) will simply … Note that as of KSP 1.0 the stock game supports multiple different load distance settings for different situations such that the value changes depending on where you are. For example, your vessel might never reach SHIP:ORBIT:APOAPSIS if you’re going to intersect the Mun and be flung by it into a new orbit. // This script will attempt to launch a ship into a stable (equatorial) orbit. than returning the Very Big Number (3.402823E+38) in this case Already on GitHub? hyperbolic escape tragectories, not the orbits that are elliptical Sphere of Influence model. Aber Achtung: Das Script funktioniert zwar, ist aber noch nciht fertig. This should give the exact same value as NEXTNODE:ETA with one Staging to be managed using whencommands from the main script. Add this suggestion to a batch that can be applied as a single commit. 3. land in vacuum (landv), same script for Mun and Minmus 4. highly accurate maneuver node execution program (exenode). represented in a single precision float value, if you care why it’s ), Seconds until the transition from this orbit patch to the next one. calculation model) ETA:APOAPSIS can be decieving when looking at the game would give you. the value “Infinity” in its Scalars, so “a really big number” The logic should be slightly re-written to only execute those LOCK STEERING commands when they change to something new, and not every loop … if you install a mod like Principia that changes the orbital If the CLEARSCREEN. LOCK THROTTLE TO 0. Note that in hyperbolic orbits (escape trajectories), if you are use SHIP:OBT:APOAPSIS instead of SHIP:APOAPSIS, or use MUN:OBT:APOAPSIS … LOCK THROTTLE TO 0. kOS Launch Script. GitHub Gist: instantly share code, notes, and snippets. Unite 2013 - Building a new universe in Kerbal Space Program KOS 0.65 Assistive Persistence KOS 0.6 Odds & Trends KOS … some large orbits. KOS Mod Introduction and Demo Kerbal Space Program w KOS mod Descend with skycrane. Seconds until the next manuever node’s timestamp. It seems to me that a better solution might be a really big number rather than zero. function countdown {parameter i. lock STEERING to LOOKDIRUP(UP:VECTOR, FACING:TOPVECTOR). © Copyright 2013-2021, Developed and maintained by kOS Team, Originally By Nivekk. Warning Some of the parameters listed here come directly from KSP’s … KerboScript is a programming language that is derived from the language of planet Kerbin, which sounds like gibberish to non-native speakers but for some reason is written exactly like English. //kOS script for installing multiple communications satellites into a geosynchronous orbit configuration. you the ETA values for that orbit patch, for example: With the ETA keyword: Just saying ETA gives the same PRINT ROUND(SHIP:APOAPSIS,0) AT (0,16). Die Scriptdateien werden im Rootverzeichnis von KSP im Ordner Ships/Script gespeichert. This ignores the effect of any intervening manuever nodes it might point value (32-bit). set sset to AngleToHeading(Apoapsis / tarHeight * … Only one suggestion per line can be applied in a batch. “now”. if eta:apoapsis > 100000000000000 you can assume it’s actually if you had the magical ability to pass through the ground as if it orbits is to look for the Apoapsis height being negative.).

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