We have 2 MILION+ newest Roblox music codes for you. Log in to view your list of favourite games. This suggests it should work as expected for the most part. Take care of your bike: Do the Bike Performance Check to determine the status of your components or choose the Parts selector to quickly find the right component for your bike. Universal Wasteland Expansion - Kenshi Kaizo Compatibility Patch. Numbers 0 to 25 contain non-Latin character names. This author has not provided any additional notes regarding file permissions, Original Cannibal textures: Lo-Fi GamesClownsteady banner based on the Seal of Sarajevo, This mod is not opted-in to receive Donation Points. Page 3 of 3 - Kenshi Kaizo - posted in File topics: I had to uninstall the mod after 90 ingame days of losing Shek rep. took me a long time to figure out the source of the problem. Log in to view your list of favourite games. Roblox Song Codes - Roblox Audio Catalog - Musica Roblox. Import is required for old saves. For this Kenshi mod video I wanted to do something a tiny different and share a several mods that create the Kenshi testing experience more hard and hard. Page 1 of 92 - Ravengate - Riften Underground - posted in File topics: Ravengate - Riften Underground Participate in illegal prizefights in an arena underneath Riften. The powerful open-source mod manager from Nexus Mods. The mod adds a large amount of content while attempting to remain lore-friendly in all aspects. Nexus mirror [www.nexusmods.com]. A story driven arena mod with 14 voice acted characters. Just copy and play it in your Roblox game. i have kaizo, RW, and genesis v6 active at the same time, working just fine; i might try adding also living world, but it is already pretty alive and full of new stuff. Check out my another Kenshi mod videos as well as my another content if you're interested in nice Kenshi videos. - Increased relations boost from 7-day bodyguard contracts (is +2, was +1). Known issue... AddMeitou. Created by zyunsyou ... Kenshi Kaizo. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Copyright © 2021 Robin Scott. This is a patch mod created to provide compatibility between Kenshi Kaizo and Modular Architecture - Deadcat. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Created by Seth. this broke my kenshi after I uninstalled it I always auto captue anything that dies or goes down. Import is needed after updating from versions lower than 10, and for unmodded saves. Welcome everyone to other Kenshi mod showcase video! Turns out random Shek citizens and guards are challenging me to a duel or just taunting me and since thers no … You have to be logged in to download files. ... Nexus link for gog and question about development Stefan < > 924 Comments Import is recommended when updating. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. kenshi kaizo #84062933, #84064038 are all replies on the same post. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Kenshi Kaizo is a large overhaul mod intended to make the game more interesting for repeat playthroughs. The mod adds a large amount of content and makes the world more dynamic while attempting to remain lore-friendly in all aspects. Kenshi. I noticed while i travel around Shek towns i kept losing rep slowly but surely. Page 1 of 2 - Kenshi Kaizo - posted in File topics: Kenshi Kaizo Kenshi Kaizo is a large overhaul mod intended to make the game more interesting for repeat playthroughs. × Adjusts and tweaks the town overrides to be completely compatible. Import is required for old saves. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews ... Kaizo has major problems including game crashing. Version 11 contains many fixes and new content. All rights reserved. Fixes and improvements for residents of Rebirth. The powerful open-source mod manager from Nexus Mods. Residents and building replacements are applied to the Charred Skull cannibal faction. Kenshi Kaizo - Version 25 Kaizo (改造, remodel/reorganize) is an overhaul mod intended to make the game more interesting for repeat playthroughs. Bug fixes and new features. Browse for your friends alphabetically by name. Copyright © 2021 Robin Scott. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Steam Workshop: Kenshi. Permissions beyond the scope of this license may be available from [email protected][email protected] The mod adds a large amount of content and makes the world more dynamic while attempting to remain lore-friendly in all aspects. - Random names for Last Stand bar patrons, - Prevent Flotsam Ninja raid squads from attacking neutral player outposts, - Prevent city squatters from looting sleeping players, - Some edits to throne room / king AI package (guard schedules, will lock doors at night), - Fixed Dust Raider boss not being marked unique, - Reduced homeless spawn amount and num nests for Fishman Isle to address performance issue, - Reduced homeless Skimmer spawns in the Eye, added Skimmer nests, - New campaigns for Cannibal Hunters (defending allied player from cannibal raids), - Dreg set as territorial biome for Gnawed Bone Tribe, - Adjusted Hive Prince shopping list, gave them more money, - Adjusted AI package for new Machinist residents, - Gave Machinists shopping lists and wages, - Fixed missing factions for some homeless squads, - Edited Bandit Demands dialogue to prevent crash, - Edited Black Dragon dialogue, fixed a missing link, - Dialogue edits and fixes for Trade Ninja caravans, Band of Blades, Dust Bandits, Shek fighters, - White Eyebrow and Black Dragon Clan homeless squads are a bit less common, - Fixed factions for new Shark pacifiers (made them bar squads rather than housemates), - Starving Dust Bandit squad made smaller, fixed faction assignment, - Shopping lists and basic first aid kits added to Deadcat Fisherman, - Removed leftover faction entry from The Hub's Holy Nation override, -- Homeless spawns added: Gnawed Bone Tribe, Western Hive soldiers, broken Dust bandits, wild goats, Shek Adventurer, Deadcat Rangers, -- Nests added: Gnawed Bone Camp, Refugee Camp, -- Painted Tribe squads/nests far less likely to appear in Dreg, (homeless weight from 50 to 1, camp weight from 100 to 5). All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets, Kaizo Patch - Modular Architecture - Deadcat, Universal Wasteland Expansion - Kenshi Kaizo Compatibility Patch, - Increased number of Shek patrols while player is allied to Shek Kingdom, - Removed replacement spawn for Rebirth's High Overseer, - Cleaned up town overrides for Okran's Shield, - New town override for Ruined Holy Outpost: Mercenary Guild (if Esata and Phoenix are both beaten), - Fixed world state for Holy Outpost's Shek Kingdom town override (Phoenix death no longer required), - Adjusted resident squads for Holy Outpost's Shek Kingdom town override, - Escaped Servant has 1/3 chance to be Scorchlander, - Added missing assault phase trigger to 'generic ally announcement' dialogue, -- Fixed Anti Slaver reinforcements retreating instantly after arriving at player town, - Unlock 'Seto talk to' prior to interjection node in 'Shek esata hail player' dialogue, -- Allow Seto to be recruited in cases where the interjection node fails to trigger, - Edited vendor lists 'abandoned house junk (hi-tech zone)', 'bandit camp loot' (fewer junk items), - Added several vendors to 'Farmer Camp Suspicious' squad, - Fixed recruited Chakkari constantly yelling after spotting a thief, - New town override for Tiny Settlement (Dust Lords), - Edits to male body texture for Cannibal Bloodspiller (fixed bright shoulders, other light spots), - Fixed DUST_LORD_NAME wordswap for names that were missing components, - Edits to 'Hounds arrive to protect player base 3' dialogue (for slave raids), - New squad 'dust bandit ninja tower' for Dust Bandits' Tower of Ninjas override, -- Prevent Dust King from spawning outside Dust King Tower, - Fixed misnamed word swap in 'Outlaw released by captor' (fixes blank spaces in lines displayed), - Prevent 'Deadcat thanks player' relations dialogue from triggering if speaker is allied to player, - Assigned 'Robun talk to player' dialogue to Cannibal Hunter Robun rather than squad leader package, -- Unique replacement spawn Cannibal Hunter Captain no longer uses Robun's "player talk to" dialogue, - Removed wandering behavior from 'Mercenary guild' squad ('Go home everybody' package interfering), -- Fixed Mercenary bar squads getting stuck wandering between towns, - Swapped 'Mercenary wanderers' and similar squads for 'Mercenary guild' in some new town overrides, - Fixed slaves being reckless, going aimless after escape in Border Zone Slaver Camps, - Expanded 'trade slaves' dialogue, added conditional line for slave trading outside of a slave shop, - Fixed typo "settllement" and added line variation in 'Starver conversation' dialogue, - Cooldown for 'Healing other (neutral)' dialogue (repetition limit DR_LONG_48), - Building name "Ancient Laboratory" added for Tech Hunter residents using Labs3 interior, - New conditions for 'X give(s) up chase' dialogues (disallow for slaves following slavemasters), - Deadcat Ranger added as Gatherer Village resident to open the gate (fix for aimless Ranger patrol), - New squad 'farm village residential small' added as Holy Farm resident (fills empty Storm Houses), - Expanded word swaps SURNAME_COMMON (was 100 names, now 1024) and SURNAME_RARE (from 100 to 256), - New word swaps, edits to various added word swaps for better contextuality, - Unused vanilla character 'Manhunter Boss' overhauled, renamed, added to 'manhunter boss' squad, - Prevent Mercenary Guild town override for Manhunter Base while Manhunter Boss lives, - Adjusted weapons layout for Mighty Canhead (compatibility for Shidan's More Meitous mod), - Shek books, new vendor list 'shek goods' added to Shek Trading Post, - Revised AI packages for 'Slaver campers' squad, which now acts as wandering slave trader caravan, - Non-urgent medic goal added for leader in 'throne room / king' AI package, - Reduced frequency of White Eyebrow Clan camps and homeless spawns, - Renamed Inquisitor Zonaras (formerly Cyrus), raised priority for resident squad, - Increased armour grade for Paladin Guardian (was GEAR_CHEAP, now GEAR_GOOD), - Rebalanced combat stats for most Swamp Gang bosses (Big Grim unchanged), - Random names set for NPCs 'Mongrel crazy' and 'Mongrel Bar Patron', - Various changes to Rebirth squad compositions, AI packages, -- Fixed Rebirth slaves sitting in cages for long periods, - Fixed errors in 'rebirth slave talk to' dialogue which would abruptly end some conversations, - Removed broken skeleton from Rebirth homeless spawn list (they were getting enslaved), - Rebirth Hospital shopkeeper no longer trades with slaves ('doctor shop' dialogue), - Vendor list 'holy farm food' added to Holy Nation hospital squads, set vendors fill total amount, - Rebirth hospital now uses Residential layout (no more research bench), -- Prevent Slaves in Rebirth from training science at a research bench, - New character 'Sword for Hire Shek Outcast' added to new squad 'Shek Outcast Recruit', -- Edited, expanded unused vanilla dialogue 'Shek recruitable old', used for new recruit, -- Added 'Shek Outcast Recruit' as potential bar squad for The Hub, Waystation, - New dialogues added to 'Npc Shek Warrior - Base 1': 'Shek get up enslaved', 'Shek resist captivity', 'Shek warrior sees enslaver', - Shek warriors who are held captive or enslaved have high chance to resist, attempt escape, - New lines for Shek slaves with PT_BRAVE who are being saved ('Shek slaves esc opp saviour'), - New dialogue package 'holy nation rebel', equipment layouts added to 'holy rebel base' squad, - New AI package 'hang out in a bar - no squad shopping' used for 'holy rebel base' squad, - Wandering behavior added to 'holy rebel base' squad, increased amount of food in shopping list, - Rebel Base bar squad shopping restricted to leader (NPCs stand in place if there's only one shop), - New overrides for The Old Prison: Southern Hive, United Cities (for sale), Abandoned (for sale), - Droneguards added as housemate to 'south hive workers (w/ guards)' squad, - Adjusted item weights in 'bandit camp loot' vendor list, - Lowered priority of derelict buildings in default Manhunter Base override, - Deadhive races made immune to acid weather, like other Hivers, - Resized squads and nest resident populations for Fogmen, - Added more types of fugitives and refugees to homeless spawns for Fog Islands (still rare), - Fogmen given defined stats (Fog Heavy is stronger, Fog Prince has a bit more dexterity), - War Campaigns added for Blackshifters, Twinblades, Fogmen ('Fog bigger raid (trigger)'), -- Twinblades and Blackshifters now assault hostile player outposts if conditions are met, - New dialogue for Hounds defending against Twinblades (Blackshifters do not assault Hound allies), - Non-unique Inquisitor likely to wear chainmail, bounty normalized, - Non-unique Nobles and named Samurai have a small chance (<6%) to spawn with Holy Nation bounty, - Player lines added to 'Big grim talk to diplomat' (Grim's vanilla text is not altered), - Expanded 'Empire escaped slave', 'Escaped holy nation slave attack', 'Vault guard' dialogues, -- Escaped Slaves more likely to accept players offering assistance, less prone to attack, -- Slaves with PT_SMART will try playing it cool instead of announcing that they are slaves, -- Prevent Escaped Servants from accusing skeletons of working for the Holy Nation, -- Such accusers will likely stop themselves if they see characters wearing skeletal limbs, - Escaped Servants that reach Mongrel alive now stay there (new 'Outlaw reaches Mongrel' dialogue), - Some non-hostile Escaped Servants can be escorted to safe towns for relations gain upon arrival, - Deadcat Rangers react properly to Cannibal assaults (instead of saying lines like "break it up"), - Western Hive Village soldiers who can't find beds are no longer aimless at night, - Southern Hive resident squads won't drop into Shopping behavior, - Fixed goal priorities for a number of AI packages, - Fixed missing line in SPOTTED_SAW word swap, - Slaver camp guards made stronger (base combat stats: 25 => 32), - New 'slaver barracks' vendor list added to 'slaver heavy guards' squad, - New randomly-named 'Mute Slave' character added as replacement spawn for Ray, -- Works around paying for an empty slave menu from Ray's enslaver after importing, - Clownsteaders override added for Slave Markets, - Rescue, put in bed goals added to 'Guard town shifts -base' AI package, - Fixed condition test in 'Skeleton for hire' dialogue, - New vendor list 'shek barracks' added to Shek Town Guard, Shek Watchtower, - New dialogue for Shek guards dealing with prisoners ('Npc Shek Warrior Law 2' dialogue package), -- Lets Shek law enforcers arrest prison escapees without relying on bounty or crime check, - Raised number of animals in Shek Drover squad, - Restored Deadcat faction building replacements, excluding pillows and shacks, - Added lines for cannibals to "police chief bounty" dialogue, adjusted conditions, - 'Robun talk to player' dialogue edited, choices added, - Reverted unarmed stats changes to most Samurai characters (affected dexterity too much), - 'Tavern Sign' exterior added for Storm House, assigned to 'Deadcat tavern' squad, - Fixed Cannibal leader dialogue cooldown time, - Temporarily removed Deadcat building replacements to avoid loading crash, - Revert changes to 'addon- wandering slaver base' AI package while carrying issue is tested, - Word swaps used solely for character names marked for persistent use, - New banner added for Clownsteaders faction, - HN_NAME word swaps added for composite random name generation, - Thematic word swapped names added for non-unique Inquisitors, High Overseers, High Paladins, - Stop UC peasant vagrants AI from looting in town outside civil war overrides, - Fixed local faction, world state triggers for Black Dog HQ overrides, - Improved bandit name word swaps, fixed obsolete references in Dust Lord names, - Reduced frequency of junk items in 'bandit good loot' vendor list, - New vendor lists for Red Sabre gear, bar squads added to 'red sabre HQ' squad, - Swamper Casino Dealer can be traded with, various conditions added to dialogue, - Fixed gear artifacts base/max value for Black Dog HQ Reaver override, - Adjusted homeless spawn list for The Hook, - New overrides for Catun (take priority over vanilla gurgler override): Southern Hive, Catun (independent), - Custom stats for Catun Scrapmaster (now has actual weapon smithing skill), - Catun Scrapmaster shopkeeper is now unique (already had unique model and dialogue), - Added generic Catun Scrapmaster, Apprentices, - Catun Scrapmaster dialogue edits, new lines and conditions, -- Unarmed check to stop comments about character's sword to unarmed characters, -- Added player lines for backtalk options, - Expanded shopping list, increased wages, word swapped names for various characters, - Large word swaps added for thematic random name generation, used for several characters, - 'Defeated someone' dialogue: new lines for Honorable characters, - Cleaned up overrides, world state logic for Ruined Holy Outpost, - Prevent Reaver Camp squads from immediately despawning after Valamon dies, - Adjusted chances of Empire Mercenary spawning with skeletal limbs, - Custom stats for Empire Noble and Noble Hunter, - Added item vendor list for noble procession squad, - Reduced spawn rate of new fishman squads in the Hook, - More Southern Hive squads appear in Bonefields if Lord Shiro is killed, - Expanded and rebalanced 'house contents' vendor lists (more meat, fewer water jugs), - Vendor fill total amount added for some residential squads that were missing it, - Flotsam Smith (unimplemented vanilla character) added to 'flotsam military armoury' squad, - Edited homeless spawn lists for The Hook, Bonefields, Flats Lagoon, - New squad 'Empire army supply caravan' added to homeless spawn lists for Bast, Great Desert, Heng, - Added Clownsteaders faction, squads and characters, -- Takes over Clownsteady from vanilla Empire Peasants override if Tengu dies (condition subject to change), -- Will eventually take over other areas in the Hook (unfinished, leader character needed), - Added Black Dog Bandits (appear if Black Dog Boss is killed), - Added food and gear to item vendor lists for Black Dog HQ, Thieves Guild, - Adjusted item spawn rates for Trade Ninja Caravan vendor, - Overhauled police bots, Plastic Surgeon, - DOCTOR_NAME word swap added, used for various characters, -- Used in some instances as placeholder for future name lists, - Mourn bar and squatters set to regenerate, - Fixed missing building assignment in Dust Lord override for Ruined Holy Outpost, - Revised, added dialogue for Chakkari, Dust Bandit, Dust Reaper, 'Player CIVILIAN' packages, -- Some Dust Reaper captives may be recruited as player prisoner (Most will just want to leave), -- Most Dust Reapers no longer placated by money, -- Expanded options, fixed personality conditionals in 'Bandit hold up' dialogue, - Added night shift to 'empire police station' AI package, -- added some faction checks and removed others for player giving prisoner to UC style police, -- Makes dialogue more usable for factions outside United Cities, -- Fixed misplaced shortcuts in gurgler-related lines, - Added more checks for slavery status in police dialogue, -- Prevents police from attacking slaves who follow their master out of prison, - Conditions added for 'Slaver witness assault' dialogue, -- Increased cooldown of Slaver guards yelling about bandits committing assault, - Players can ask Hound allies in Hideouts for Bodyguard contract (24 hours), - Players can ask Hound allies in Hideouts for outpost defense if base is close enough (72 hours), - Fixed missing Assault phase trigger in Hounds Slave Raid defense, - Adjusted Dust Raider raid behavior (set food looting to non-urgent), - Replaced Dust Bandit spliter faction dialogue packages to unblock campaign announcements, - Fixed Dust Bandits appearing in splinter faction squads, - Fixed missing goodbye option in mercenary shop dialogue, - Adjusted Dust Prince weapon chances, no longer spawns unarmed, - Changed Dust Lord faction uniform color, - Fixed missing White Eyebrow Tower overrides, - Removed Deadcat faction building replacement for stools, --(prevents building replacement crash with Forgotten Buildings mod), - Hounds and Anti-Slavers reinforce player allies during Slave Raid, - Anti-Slavers reinforce player allies during Blooded Raid, - Slave Raid campaigns employ far fewer crossbows, - Added War Campaign for Gnawed Bone Tribe led by Marrow Lord, --(workaround for mods that remove the default squad for that town), - Fixed Marrow Lord's location faction (is Gnawed Bone Tribe, was Painted Tribe), - NPC data added: Alamang, Kujang, Salukat, Nagamaki, Kamayari, Fauchard, Sarissa, -- Leaders of three future Reaver splinter factions (work in progress), - Holy Nation Outlaws added to Black Dragon Ninjas coexistence, - Kral's Chosen set to -90 relations with Holy Nation, -- Players enslaved at Rebirth can attempt recruiting other slaves, - Fewer extra slaves at Rebirth to prevent long lock-up periods, - Increased weight for "police free prisoners" goal (law enforcement AI), - Blackshifters have wages, basic shopping lists, - Preacher cult dialogue can affect all character types, - Overrides added for Black Dog HQ, Old Control Tower, - Expanded shopping hours for bar wanderers, - Added Cloud Ninja Genin, Chunin and Jonin, - Modified goals for "Patrol map reavers" AI package, - Fixed Reaver pacifier dialogue world state check, - L-house at ruined waystation now for sale, - Fixed generic pacifier dialogue (no longer defaults to United Cities relations), - Named Dust Raider leader, increased bounty.
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